![]() ![]() ![]() ![]() The tests took place on Visual Studio 2019 16.11.5 and Visual Studio 2022 Preview 6. We tested using an Unreal Engine 4.27.1 sample project on a desktop with Intel Core i7-9700 3Ghz, 64GB RAM, and an SSD. The changes will be available for Unreal Engine 5 at a later date. The changes are available for Unreal Engine 4.27.1 projects using the latest Visual Studio 2022 Preview. Faster feedback and less waiting help devs stay focused on making amazing games.” – Ben Marsh, Lead Programmer at Epic Games “We’ve always struggled with Intellisense performance in the Unreal Engine solution, but these changes are a night-and-day improvement. In this blog post, we will detail how we worked with the Unreal Engine team to significantly speed up the time it takes IntelliSense to start when a new file is opened in the editor by an order of 18x. We joined forces with Epic Games to bring faster semantic highlighting and IntelliSense ready to Visual Studio 2022 for Unreal Engine developers. With Visual Studio, we want to build the best tools to empower game developers. ![]()
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